Sep 03 2009

Dissidia:FF

I wrote out this comment to post on joystiq’s Dissidia review, but I forgot I don’t remember my password or anything. :( Less wordy than I would have been if I were writing on here, but it still got pretty long. ._. The Story mode really is awful, guys. But hey, as some joystiq commenters pointed out, it’s a fighting game, not like an RPG or anything. Plus I’m still going through everyone’s first stages and I think there are more after I clear them? My point is I may simply have not spent enough time with the story yet

But why would you choose Cloud to begin with? If you’re going by difficulty, at least choose Cecil. I mean, if you’ve seen Compilation (Crisis Core in particular) works, you’re so familiar with his basic movements that it gets bland watching him after a while. To sorta contradict myself, I actually unexpectedly had a blast with Cloud, because of Zack. :<

The big draw for me was actually using characters from FFs I've never played before, because as awesome as it is to see all Tidus' limit breaks used like that, I HAVE seen all of those moves about half a million times while trying to unlock his other Overdrives. So Tidus, for me, gets old much more quickly than, say, Firion does.

I hated the story, too. It was so preachy and bludgeons you over the head with it. They're more like character journeys rather than a plot. But I agree with [---], it is somewhat cultural; the writers of the story weren't arbitrarily pulling lame things out of their asses, rather, things like this are so commonplace in Japanese media that it was easy for them to write. I don't like it much, though, I feel it lacks a bit of individuality. Some of the characters are so cliche, you don't even want to touch their games. :( But the franchise is ten years old, the themes of the games can be forgiven for being cliche-ish, I think, since they were either setting the trend or following a trend for profit. As a fan of FFX, I liked Tidus's story, actually, I felt it actually had direction and wasn't just regurgitating generic themes. Tidus's father issues are by no means unique in society, but Tidus and Jecht gave their story personality by the way they react to each other. I also like the embellishments: Tidus wearing Yuna's necklace as an earring, Tidus wanting to yell. It was great, although I might just be feeling that because the first stories I played were so lackluster. :(

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